![]() ![]() Even though not classified as shooter, the same bonuses apply. Pretty good against heavily armored targets. ![]() The Shamans throw ghost axes, which travel any distance and ignore resistances and 30% of the unit's defence. His ability Zeroing in combined with high adrenaline level make this unit probably the best ranged unit in the game. The Axe throwing goblins are excellent against boned enemies. Furthermore, they recruit Goblins or Shamans after the fight (only them if your reserve slots are full as well) They are excellent against boned enemies. Damage is pretty good as well in effective range. Those goblins have a very powerful area of effect attack every 4 rounds. His special arrows are good against ghostly creatures. ![]() Not the best archer, but his slow arrow is good to keep a fast enemy on range. Has a very useful ability to double his damage though and inflict more damage than the Ranger. Similar to the Ranger, but generally lower attack. No need to boost the mana pool.Ī good Sniper, shooting enemies efficiently at any range. Transmute 2 - Low priority - Up to you, but I hate waiting to replenish manaĪll intellect boosting skills are important, but not vital. Order Magic 3 - High priority - To get Blessing maxed fast enough.ĭistortion Magic 3 - Highest priority - To get Precision maxed fast enough.Ĭreation 3 - Normal priority - To increase to effectiveness of Precision. Sense Weakness 3 - Medium priority, more critical hits means more damage.Įdda 3 - Medium priority, to increase your attack at cost of your defence (you're usually not going to be hit).Īny other skills are only a drop on the hot stone. Oratory 3 - Low priority, some additional Morale is never bad. Jarl 3 - Low priority, more Leadership means more archers, meaning more damage. Quick Draw 3 - High priority - Initiative boost is very important.īerserker 3 - Low priority - Double damage sounds niceĪction Rage 1 - Low priority - No higher ranks to make sure, the Goblins get the adrenaline for their Ghost Axe.Īll Stat boosting skills are 2nd priority Onslaught 3 - Medium priority - Adrenaline for Orcs and guaranteed initiative on round 1. Every addition is of course only benefitial. I will only write down the essential ones. If it is a special skill, I will add a comment to it. SkillsI will not describe skills because everyone can read their description on their own. ![]()
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